![]() This led to the uncovering of important non-human, technological actants, that formed an important part of the construct of MMORPG play and the player itself, and, have been underserved by previous research. Through the semi-structured interviews of sixteen participants obtained through a snowball sampling strategy within the MMORPG of Final Fantasy XIV, this thesis uses a novel application of Actor Network Theory to trace their MMORPG play. ![]() However, these previous enquiries have failed to address MMORPG players as both a result of not just the human and social, but also of technological actants. The arguments for why this has happened typically focus on the humans that play them whether that be psychological, financial, or lifestyle factors. Grinds have a place ingame as filler, as long as they aren't required to progress in tha game and those of us more interested in other types of gameplay have the option to do so and skip the time sinks then its not such a bad thing, and I wouldn't be surprised to see any of us at one point of another working on a sink, if only while we try to impress the hawt witchelf with our +4 Longstaff of Thrusting.The growth in the populations of Massively Multiplayer Online Role Playing Games (MMORPGs) has stopped growing since 2009. But everyone of us at some point to some degree or another has done something similiar to this. Now I'm not saying any of this is a good thing, I think it's all insane and It's not how I play the vast majority of the time. How many times have any of us caught ourselves logging into WoW just to sit our asses in Org and just bs with people before logging off, not having actually done a single quest or killed a single mob despite the fact we were ingame for an hour or better? I had a friend tell me not all that long ago that he really was sick of the wow grind but had to login for a few hours anyways to be present for the guild meeting cause his parents were receiving promotions within the guild that night. This is part of the "casual" mmo population WoW has tapped into. The rewards ingame are more there as conversation pieces and the gameplay is just filler in between conversations. They don't get into thought provoking, fun gameplay as much as they want mindless things to grind away at in the game while they chat, whisper and spend all the brain power they aren't using on the game mechanics to be witty in tells and guild chat. Think old AOL chat with a game system tacked on. I know alot of people who play MMO's about 10% for the actual game and about 90% for the social interaction and relationships they've formed with people ingame. I honestly believe most WoW fanboys have forgotten what fun is and are so consumbed by it that they cant see anything else outside of it.īut back to my main topic, Do you believe a game as to have time sinks to succeed and does WAR have one good enough to keep people playing for atleast 1 year? This is what WoW has done to people i guess, turned them into mindless bots that any programer could make an AI that did the exact same thing. I dont believe that my self and could not understand why he would think that. At that point i just staired at him, was he saying that the only way MMO can be good and succeed is for it to be mindless and repetieve. ![]() ![]() At which point he said that the game would fail because with out mindless hours of grinding on boring stuff there would be no way to keep people playing. ![]() At first all i could come up with was PvP, then after some more thinking PQ for faction points came to mind. He wanted to know what all the time sinks in the game were so he coud chose what ones to do and if he liked them. I was talking with a friend about War and he asked me a question that just baffled me. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |